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Bose · Retail product design

Letting 2,000 stores tell the Bose story

Bose wanted more than a static display in over 2,000 retail stores, including chains like Target and Walmart. We designed a family of iPad shop-in-shop apps that let customers explore the range, compare specs, and experience the sound for themselves.

Bose, Letting 2,000 stores tell the Bose story
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Client
Bose
Engagement
Shop-in-shop apps
Our role
Lead UX & visual design
Timeline
3-year partnership

2,000+

retail stores

2

flagship in-store apps

3 yrs

design system ownership

Product designUser researchPrototypingDesign systemAdobe XDJiraConfluence

The challenge

Shoppers needed a way to explore Bose's range, experience the sound quality, and understand each product without relying on busy sales staff. Bose hearing aids, a more affordable, accessible alternative to prescription devices, needed an educational touchpoint that spoke to two audiences at once: people with hearing loss and their families.

What we did

We designed a series of iPad shop-in-shop apps that let customers experience products, not just read about them. The first showcased Bose's full headphone and earbud range, letting shoppers compare specs and listen on the spot. A second focused on hearing aids, clear, reassuring, and built for both wearers and the loved ones helping them decide.

How we worked

As lead UX and visual designer, we ran discovery sessions in-store, interviewed customers and internal experts, and aligned tightly with Bose's marketing and product teams. Wireframes, interactive prototypes, and usability tests kept the work grounded. We partnered with an external development agency to integrate product specs, benefits, and licensed media, and built a backend regional managers could update themselves, scalable across 2,000+ stores.

What we learned

  • Design for the real world, limited attention, noisy rooms, and every level of tech comfort.
  • Personalisation drives engagement: letting people listen, or learn at their own pace, builds a deeper connection to the product.
  • One platform can serve multiple audiences when you balance immersion with practical information.

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